00Dawg’s Guide to Making the Ursus 2
Things Can’t Get Any Urs
First off, let’s consider the loadout of the Ursus 2. We’ve got a HAG 20 in the left torso, an ERML in the right, a Plasma Cannon in the right arm along with 2 AP Gauss, plus 2 jump jets in each leg and another pair in the center torso. Compare this with the original Ursus, which featured an ERML in each torso, an LRM10 in the left arm, a 6-pack SRM in the center torso, plus 3 lasers in the right arm, one of them a large. Oh, and we can’t forget the original’s ECM suite, which will reenter our discussion shortly. So, let’s see what our boy looks like, shall we?
Here we have the Ursus, already assembled and mostly cleaned of flashing and whatnot.
Next up, our doctor’s bag of surgery instruments. I do own a Dremel, but since many people don’t, I’m not going to use it for this bash. Oh, and you’ll need Green Stuff as well.
STEP 1: The Hacking
Here I’ve taken my jeweler’s saw and clippers to remove the LRM 10 launcher. At this point I was really regretting not using my Dremel, but these are the sacrifices I make for our dear readers. J
Don’t worry about being neat. It’s not pretty, but we’ll fix that later.
Note that I didn’t remove the “stuff” on the right shoulder. It’s possible that that’s supposed to be the ECM Suite. However, the stats for the Ursus 1 say it’s in the right torso, and since the “stuff” is in the equivalent location of the LRM 10, which is officially in the left arm, I decided to leave it. Besides, I really like the detail. Maybe you don’t. If you don’t, tough. It’s my Ursus 2.
STEP 2: The Slashing
Here I’ve taken the more delicate instruments to the right arm. I used my clippers to cut off the ER Large Laser at the second notch, and drilled out the smaller lasers. I did the latter to help give the appearance of a weapon with a hollow barrel rather than focusing lenses.
STEP 3: Weapon Selection
At this point, I’ve started making some weapon selections. I decided to simply file down the ERML in the left torso rather than try to remove the entire ball mount, as I think it would unbalance things a bit. For a HAG, I’ve chosen to use the Small Laser from a 25mm Elemental. I was inspired by the Pariah art in TRO 3075. Unfortunately, there’s no comparable art for the Plasma Cannon. After looking through the bit box, I decided the same Elemental’s Flamer would help. Note that these are personal preference choices. Some of you will have other bits that will fit your ideal Ursus 2 better. While I might spit on your work in private, bear in mind that I will publicly defend your right to your own creative decisions.
STEP 4: Jumpin’ Jets
Looks like I need to exfoliate. Wait, we were talking about weapons of war, weren’t we? Sorry, I metro-ed out there for a moment. Hmmm….do need to clean off a bit more flashing, though. Anyway, from this view, you can see why I decided not to try and add jump jets to the legs; there are very few surfaces that are both flat and angled correctly to serve as good vantage points. I’m not a skilled enough sculptor to make jets from scratch. Other folks (Pyscho, for instance) might want to go that route. Me, I searched the bits box for something that might serve as a dual-jet mount and would fit in the center portion of the Ursus’ rear. I ended up choosing the missile pack from a Celestial (can’t recall which one). You might think it looks a bit strange at the moment, but bear with me.
I plan to fit in on like so:
STEP 5: Dude, She’s a HAG
Simply put, we need somewhere to stick the HAG. I chose to mount it on the upper shoulder. Some may try to replace the ERML ball mount. I decided that was too much work, and filed in a divot for the Elemental’s Small Laer. Make sure to make it deeper in the rear section so the piece will fit snugly, like this:
Forgive me, I’m re-learning Spanish. Anyway, I also took my Exacto Knife and widened the bore on the Small Laser to give it a look more in line with what I’m after. You’ll see that angle later. Don’t glue it in place just yet, though. You’ll just end up knocking it off.
STEP 6: Doctor, We Need Plasma!
This picture makes this step look a lot simpler than it really is. I removed the tip of the Elemental Flamer and pinned it to the former ER Large Laser barrel. The trick is to make straight cuts across both weapons’ bases, and to drill very carefully for the pinning process. The Flamer’s barrel is barely bigger than the standard drill bit I (and most of you) use for such things. If you do make cuts that are at different angles, use some sort of gap filler to even things out.
STEP 7: ‘Mech Bondo.
Now, it’s time to whip out your Green Stuff and go to work. Me, I like to put it on thick and carve out later. I’m really not a good sculptor, so maybe you should ignore the details of this. Short story: fix the shoulder you tore up early.
STEP 8: ‘Mech Bondo el Dos.
Fill in the SRM holes. Simple, neat, not as easy to do as one might think. I used the Exacto Knife to even out the surfaces as much as possible.
STEP 9: Mas Verde!
Remember that Celestial Missile Launcher? Well, I Green Stuffed it, too, then carved out a couple of holes.
Then, I mount it like this:
I considered adding some more detail to the top of the Launcher/Jet Mount, but ended up deciding not to. If you get that nagging feeling that it needs something else, take a look at what’s left of the Elemental Flamer. Cut right, it would do a good hose/pump impersonation, and could easily fit on top of the Jets.
STEP 10: The End
Finally, I glued on the HAG, and I’m ready to go! Well, not really. I still have to cut some detail into the shoulder, but you get the drift. Right? Right.